A clear path from your very first session behind the mic to a demo that can win real work when you’re ready. Every class is in-person at GCR Audio, taught in small groups for adults and mature teens (15+).
How the path works: Start with 101 to get a feel for the craft, then move into a four-week genre class — commercial, animation & games, or narration. Add recording & editing to work from home, push into advanced commercial and demo prep when you’re ready, and keep sharp in the drop-in Workout Group.
Pricing is finalized at enrollment through our studio partner, GCR Audio.
Start here · Single session
The perfect first step. This single-session masterclass introduces Western New York actors, musicians, comedians, performers, broadcasters, and the curious total beginner to the art and performance of voiceover — no experience required.
You’ll cover basic mic and recording technique, the major genres of voiceover (commercial, narration, animation, interactive/video games, and educational), what the working world really looks like, and the scams and pitfalls to steer clear of. Best of all, you’ll get time behind the mic and leave with a short recording of your own work.
Intermediate · 4 weeks
Commercials are where many voice actors first find paid work. This four-week class covers the difference between television and radio spots, copy breakdown and analysis, the players on the creative and production side, how commercial work is found, and the role of representation.
You’ll practice audition recording and delivery technique and run mock live sessions with a studio engineer — leaving with one :30 commercial mixed to a royalty-free track that you can use as a calling card as you train toward “demo ready.”
Advanced · 4 weeks
For students on the path toward a professional commercial demo. You’ll analyze television and radio spots in depth, dig into specs and job breakdowns, and explore media buying and campaigns — all while choosing copy with an eye toward your future demo.
Mock live commercial sessions get you comfortable working paid-session style, and candid conversations cover the finances of the craft, including SAG-AFTRA union, non-union, and non-jurisdictional work. Students deemed ready may work toward a professional demo during class.
Intermediate · 4 weeks
The most exciting — and most competitive — corner of voiceover. This four-week class covers creating voices, sounds, and efforts for a character, the importance of physicality, and the tone of shows and games, along with how character work is found and the role of representation.
You’ll practice audition and delivery technique and record mock live sessions with a studio engineer, leaving class with a recorded piece of a character you’ve created. We’ll also talk honestly about diversifying genres so you’re as marketable as possible.
Intermediate · 4 weeks
One of the steadiest sources of voiceover work. This four-week class explores narration across documentaries, corporate and industrial content, YouTube and online video, e-learning courses, and explainer videos — with storytelling at the center of it all.
You’ll meet the creative and production players, learn how narration work is found, practice audition and delivery technique, and run mock live sessions with a studio engineer — leaving with a polished narration piece to use as a calling card.
Technical · 4 weeks
Today’s voice actors audition, work, record, and deliver from home — so knowing your tech and how to record and edit yourself is essential. This hands-on class puts you on studio microphones and computers to learn how to capture and edit clean, job-winning auditions and entry-level paid work.
You’ll also learn the remote studio connection technology — working with Source-Connect, ipDTL, video platforms like Zoom, and more — that lets you work with studios around the world. Choose whatever genre you like to perform, and get feedback on both your acting and your technical execution.
Community · Drop-in
A supportive, low-stress space to keep your skills sharp between and alongside formal classes. There’s no set curriculum — the group works on what you bring in, with on-the-mic time, collaborative feedback, and plenty of encouragement.
Grab an on-mic slot, or audit at an even lower price point once slots fill. It’s the perfect way for current students and class alumni to network, grow, and get demo-ready together.
Beyond 101, our genre and technical classes ask for at least one of the following: our Voice Acting & Voiceover Performance 101, previously booked voice work, a 2- or 4-year degree in performing arts, theatre, music, or broadcasting/communications, improv or stand-up experience (for example Buffalo Improv House, ComedySportz, or Helium), music, poetry, or storytelling performance experience — or comparable experience as determined by the instructor. Not sure if you qualify? Just ask us.